Beat Battles
How it works
- A sample drops. Every challenge has one short sample (and often a video). Every producer gets the exact same audio.
- Flip it. Download the WAV, make a beat in whatever you use - FL Studio, Ableton, Logic, anything. Any genre.
- Submit before the deadline. One entry each. Replace it as often as you like until entries close; after that it's locked and late entries can't get in.
- The community judges. When entries close, everyone listens two flips at a time and picks the better one.
- Results. When voting ends, SoundLens counts every head-to-head vote, names the winner and hands out points.
How the winner is decided
Each vote is one head-to-head result: this flip beat that one. When voting ends, every entry gets a strength score from all of those results (the Bradley–Terry model) - beating a strong entry counts for more than beating a weak one, so it's not just a raw win count. If two entries end exactly level, their own head-to-head decides, then total wins, then whoever entered first.
When there aren't many votes, the results page says so instead of pretending the order is certain.
Keeping it fair
- Everyone starts at zero. Followers, fame and payments never add a single point or vote.
- You never get your own entry to vote on, and you can't vote on the same pair twice.
- Pairs are chosen so every entry gets heard about equally - the least-heard entries come up first.
- Entries are anonymous until the results: no names, no follower counts, no play counts or running scores. Left and right are random.
- You can vote once your account is 3 days old and you've had a beat in a battle (from when its entries close) - or straight away if you've signed in once in the SoundLens desktop app. Votes from the producer's own computer, from accounts under 3 days old, or between party friends in a match don't count, and moderators review unusual patterns. Custom matches and duels don't add leaderboard points.
- A vote only counts after you've had time to listen (20 seconds), and very fast voting gets paused.
Ways to play
- Events: the big battles. One sample, days to make your beat, everyone votes.
- Sprint: one sample, 20 minutes to make it, 10 to vote. Two producers are enough.
- Quick and Ranked: four rounds, 30 minutes a beat. Ranked moves your competitive rank and needs Share DAW (a replay of you making it).
- Solo: flip a sample any time, on your own. Today's flip is a new sample every day; flip it on days in a row for a streak.
- Ghost runs: play a finished battle against the beats that were in it. Duels: challenge one producer from their profile.
After you vote you can shout out what stood out in your pick - drums, melody, mix or the flip. Producers see what listeners said about their beat with their results. It's feedback, never part of the score.
Your three numbers
- Points - for taking part and placing in events. They only go up, and they set your badge (Rookie up to Legend). Everyone climbs by showing up.
- Skill rating - starts at 1000 and moves with where you place against who you were up against. Beating strong producers counts most.
- Rank (RR) - only in Ranked matches: Demo, Mixtape, Gold, Platinum, Diamond, then Hall of Fame. Win and you go up; finish low and you drop. Each season ends with everyone one tier lower, to climb again.
Points
| A valid entry when the battle finishes | +10 |
| Top 25% | +20 |
| Top 10% | +40 |
| 3rd place | +75 |
| 2nd place | +100 |
| Winner | +150 |
You get your entry points plus your single best placement award (a winner gets 10 + 150, not every tier added up). Placement awards need at least 3 entries.
Ranks
Rookie 0+ Rising 60+ Skilled 250+ Elite 600+ Master 1200+ Legend 2500+
Skill rating
Separate from points: it starts at 1000 and moves with where you place against who you were up against. Showing up earns points; placing well against strong producers earns rating.